Research & Development.

Visual Arts - Subcultures

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Fashion Design

in Visual Arts

The study of applying strategy and beauty to clothing and other body accessories.

Textile Design

in Visual Arts

The study of creating print designs for fabrics, which include clothing, carpets, drapes, towels, and rugs.

Game design

in Visual Arts

The study of applying aesthetics to a board game, card game, dice game, casino game, sport, video game, or a simulation for better entertainment, engagement, or educational purpose, to improve visual interaction among its participants and spectators.

Information Architecture

in Visual Arts

The study of organizing and labelling websites, intranets, online communities and software through design and architecture, to improve usability and hasten search results.

Typography

in Visual Arts

The study of creating and selecting typefaces, point sizes, line lengths, line-spacing, letter-spacing, the space between pairs of letters, style, arrangement, and appearance of the letters, numbers, and symbols to make written language clear, readable, and appealing when displayed.

Interior Design

in Visual Arts

The study of fabricating or enhancing the interiors of a space or building to achieve a healthier and more aesthetically pleasing environment for the user.

Sculpture

in Visual Arts

The study of creating freestanding or surface three-dimensional images from a wide variety of hard substances, including plastics, woods, glass, and stones.

Drawing

in Visual Arts

The study of producing images on a surface, by means of marks, usually of ink, graphite, chalk, charcoal, or crayon.

Technical Drawing

in Visual Arts

The study of using symbols, perspectives, units of measurement, notation systems, visual styles, and page layouts to communicate building, engineering or construction ideas and instructions.

Printmaking

in Visual Arts

The study of the knowledge of using print instead of a paintbrush to produce or reproduce images on paper, fabric, parchment or plastic, by various techniques of multiplication, with each reproduced image being unique.

Graphic Design

in Visual Arts

The study of selecting, combining, and arranging visual elements such as typography, images, symbols, in matching colors, to form a visual representation of an idea, to communicate a message to an audience, often in magazines, newspapers, books, advertising, web design, and product packaging.

Photography

in Visual Arts

The study of capturing images of sceneries or events on an electronic medium for either communication, preservation, or presentation purposes.

User Experience Design

in Visual Arts

The study of enhancing user satisfaction through improving the usability, accessibility, and pleasure provided from interaction with a product.

Ergonomics

in Visual Arts

The study of applying psychological characteristics such as visual appeal, to the designing of products, systems, or devices, to improve interaction between them and the people who use them. Also called Human-factors engineering, Comfort Design, Functional Design, or Human Engineering.

Decorative Arts

in Visual Arts

The study of designing or creating objects, arts, or crafts that are firstly, functional, and secondly, beautiful.

Urban planning

in Visual Arts

The study of architectural design and infrastructural development of urban areas.

Painting

in Visual Arts

The study of producing images on a surface, usually by using a combination of brushes, airbrushes, or sponges, with paint, pigment, watercolor, or other colorful medium.

Calligraphy

in Visual Arts

The study of creating beautiful handwriting, from functional inscriptions and designs, to fine-art pieces where the letters may or may not be readable.

Mixed Media

in Visual Arts

The study of employing different mediums laid on different layers to accomplish a single painted or photographed artwork, often appearing in 3D.

Landscape Architecture

in Visual Arts

The study of enhancing or rearranging the environment of a building, a town, a city, or other planned green outdoor spaces to achieve a healthier and more aesthetically pleasing environment for the users.

Visual Arts - Data Collection

As a Visual Artist, please Login and provide research data on any of the following topics.

1. Government Agencies.

In preparing each faculty of knowledge to function constitutionally as an Arm of Government, we first need to specify or outline their boundaries. Please list as many offices, agencies, ministries, institutions, or parastatals presently in your region that you think fall under the authority, leadership, jurisdiction, legislation, or administration of the faculty of Visual Arts.

 

2. Licensing Rights.

The creation or invention of new products and services are the efforts of multiple faculties working collaboratively. However, in our new economic system design, conflicts arise as to which faculties should possess the rights of ownership to certain creations. For example. Should CELLPHONES fall under the licensing rights of Physics or Electrical Engineering? Should PLASTICS fall under the licensing rights of Chemistry or Materials Science? Should PHARMACEUTICALS fall under the licensing rights of Biology or Health Science? Please list as many services, gadgets, products, creations, or inventions that visual artists provide or offer presently in your region that you believe fall under the licensing rights of the faculty of Visual Arts.

 

3. The Future.

Assuming that the faculty of Visual Arts has just been granted ample funding and unhindered federal powers, please suggest a new idea, course of action, strategy, dream, innovation, or next-generation agency that visual artists could implement, establish, or research and develop towards achieving a utopia in your region.

Please visit the Culture Forums to contribute.